A WORKSHOP AT IEEE VR 2027

First-Person
eXeRtion.

XR Visualization and Interaction in Motion

A half-day workshop exploring how XR visualizations can support people in understanding and acting on data while participating in physical activities, such as sport, exercise, and everyday movement.

XR · Visualization · HCI · Sports science

27 or 28 February 2027Exact workshop date to be announced

Melbourne, AustraliaIn person and online participation

Half-day workshop3h + optional extended discussion at lunch

SCROLL TO EXPLORE↓

01 / THE WORKSHOP

Workshop
Overview

We explore how XR technologies can empower people to access and engage with their data while in motion.

FPXR explores how bodily movement, physical exertion, and attention to the ongoing activity shape what information people need, how it should be visualized, and how they can interact with it. Relevant tasks include monitoring effort, comparing current performance with a target, and interpreting information about the surrounding environment to inform immediate decisions.

The workshop brings together researchers and practitioners in XR, visualization, HCI, and sports science. It considers interaction as an integral part of visualization and includes everyday movement and exertion beyond sport.

01 /

Spatial design

Examine layout, positioning, and anchoring for XR visualizations during physical activity.

02 /

Interaction techniques

Support data interaction while accommodating movement, exertion, and attention to the activity.

03 /

Evaluation methods

Assess data understanding, interaction, and effects on physical activity and safety.

02 / TOPICS OF INTEREST

Themes and Topics of Interest

The workshop focuses on three complementary themes in XR visualization and interaction during physical activity. These themes are tentative and subject to change based on the accepted submissions.

01 / Visualisation in motion

Designing situated XR visualizations in motion

How should data be represented, spatially arranged, and anchored during physical activity? Explore layouts that remain legible as participants move and their viewpoints change.

02 / Interaction in motion

Interacting with XR visualizations in motion

Explore input techniques for querying, filtering, comparing, and annotating data during physical activity. Consider how to minimize interruption and distinguish intentional commands from activity-related movements.

03 / Evaluation

Evaluating XR visualizations and interactions in motion

Assess data understanding and interaction reliability alongside effects on physical activity, performance, experience, and safety. Balance experimental control with realistic movement and exertion.

ACROSS CONTEXTS

XRSports & exerciseEveryday movementSportsHCI

03 / CALL FOR PARTICIPATION

Call for Participation

We welcome original research, work in progress, design studies, and position papers on first-person XR in motion.

What to submit

Identify a question relevant to at least one of our three themes: situated XR design, interaction in motion, or evaluation in motion.

  • Original research
  • Work in progress
  • Design studies
  • Position papers

Format & length

We recommend 1,000–2,500 words. Authors are encouraged to use the official IEEE conference template. Longer submissions will be considered.

IEEE conference template

Anonymization and final file requirements will be announced with the submission portal.

How submissions are reviewed

Non-conflicted organizers will assess the submission type, relevance and potential for discussion, and presentation quality. Acceptance requires a majority in favor on all three criteria. External reviewers will be invited when a conflict cannot be resolved internally.

Authors of declined submissions will be offered an opportunity to revise and resubmit.

Publication & archival policy

Accepted papers will be archived in the IEEE Digital Library. Final submission and camera-ready requirements will be announced with the submission portal. Details TBD.

04 / IMPORTANT DATES

Timeline

All deadlines are 23:59 Anywhere on Earth (AoE, UTC−12).

  1. 01

    Call for participation

    Call opens

  2. 02

    Submission deadline

    23:59 Anywhere on Earth

  3. 03

    Internal reviews completed

    Organizer reviews completed

  4. 04

    Author notification

    Decisions sent to authors

  5. 05

    Camera-ready version

    23:59 Anywhere on Earth

  6. 06

    Workshop

    27 or 28 February 2027

    Exact day and time to be announced

05 / ACCEPTED PAPERS

Accepted Papers

Workshop contributions will be listed after author notification.

Papers to be announced

Accepted papers, author details, and available paper links will be announced here after review.

View submission guidelines

06 / THE PROGRAM

Workshop Schedule

A three-hour workshop with short presentations, challenge mapping, group discussions, and plenary synthesis.

Tentative program

Indicative morning schedule from the workshop proposal. The workshop may move to an afternoon slot; final times and presenters will be announced.

All times shown are local to Melbourne (AEDT, UTC+11).

  1. 09:00— 09:15

    Opening & orientation

    Meet the community, introduce the three themes, and share interests on a collaborative board.

    Workshop organizers
  2. 09:15— 10:15

    Short presentations & questions

    Contributors introduce their work and an open challenge. Individual slots will depend on the number of accepted papers.

    Presenters to be announced
  3. 10:15— 10:45

    Challenge mapping

    Connect ideas from the presentations and select up to three focused questions for group discussion.

    All participants
  4. 10:45— 11:00

    Coffee break

    15-minute break.

  5. 11:00— 11:30

    Small-group discussions

    Explore a concrete activity scenario and develop research questions or possible approaches with an organizer as facilitator.

    All participants
  6. 11:30— 11:45

    Group reports

    Share each group’s scenario, challenge, and proposed research directions.

    Group rapporteurs
  7. 11:45— 12:00

    Plenary synthesis & closing

    Compare group outcomes, agree on priorities for future research, and summarize the workshop notes.

    All participants
  8. 12:00onwards

    Optional lunch discussion

    Continue discussions and meet future collaborators over the conference lunch.

07 / THE ORGANIZERS

Organizers

Ang 'Leon' Li

The University of Queensland · Inria

Australia · France

Lijie Yao

Xi’an Jiaotong-Liverpool University

China

Yi Li

Aarhus University

Denmark

Linjia He

Monash University

Australia

Tica Lin

Dolby Laboratories

USA

Yalong Yang

Georgia Institute of Technology

USA

Charles Perin

University of Victoria · Inria

Canada · France

Maxime Cordeil

The University of Queensland

Australia

08 / FAQ & CONTACT

Frequently Asked Questions

Have a question about your work, participation, or access needs? Get in touch.

Who is this workshop for?

Researchers, students, designers, and practitioners across XR, visualization, HCI, and sports science. We also welcome perspectives grounded in lived experience of physical activity.

Can I attend without presenting a paper?

Yes. Participation is open to registered attendees of the main conference, subject to room capacity. All attendees can contribute to challenge mapping, group discussion, and the shared research agenda.

Do I need a headset or need to exercise?

No. Wearing a headset or performing physical activity is not required. Any demonstrations will have video or storyboard alternatives, and contributions can be spoken or written.

Will online participation be possible?

The workshop offers in-person and online participation. Joining instructions will be announced here.

Will accepted papers be archived?

Accepted papers will be archived in the IEEE Digital Library. Final submission and camera-ready requirements will be announced with the submission portal. Details TBD.

How do I register?

Registration information will be provided through IEEE VR 2027. Workshop participation is subject to conference registration and room capacity.

What happens after the workshop?

We aim to consolidate the challenges, activity scenarios, and research opportunities into a shared summary, and identify interested contributors for a joint research-agenda publication.

XR × MOVEMENT × PEOPLE

Participate in FPXR

View submission guidelines